Immersive Stage Manager

I work through the initial design phase streamlining guest flow and determining an operation plan that gets finalized during the show's build phase. I scout venues, and work to adapt concepts to existing spaces. I write Standard Operating Procedure guidelines for cast and crew and hanlde training. During run of show, I oversee technical aspects to ensure lighting, sound, and effects work as designed, monitor the pre-show guest experience, handle scheduling of performers, and watch performances to identify places for improvement.

Every experience staged brings a different set of logistical challenges as the format of show and type of location is always changing. I've worked on experiences ranging from hour and a half long pieces in 20,000 Sq. Ft buildings with a 30 person cast, to a full day show across 14 locations in Los Angeles, to more intimate shows in small venues.

// ALONE : An Existential Haunting

  • 2017
  • [PRE-EMPTIED RECONSTRUCTION INDEX: Segment D]
  •  
  • 2016
  • Rite of the Anthropocene
  • The Mushin of the Ashen Deer Clan
  • ALONEincAcheland
  •  
  • 2015
  • Unweave the Rainbow: Index of Absorption
  • Unweave the Rainbow: Index of Reflection
  • Unweave the Rainbow: Index of Refraction
  • Unweave the Rainbow: Index of Diffusion
  • Enola Body
  •  
  • 2014
  • Enola
  • ALONE:ScareLA

// Screenshot Productions

  • 2017
  • Abide:LA
  • FIWWLH:LA
  • FIWWLH:SF
  •  
  • 2016
  • The Rope

Creative Consultant

Working in the Concept development of immersive walk-through experiences using existing IP and original assets for theme parks, escape rooms, and standalone shows.

//Work Highlights

  • Worked with concept artists to create storyboards and overheads for attractions.
  • Designed and Implemented a subscription bussiness model for an ARX.
  • Created tools for tracking guest contact through real world interactions.
  • Created show timing plans for intricate clockwork shows using music cues.